Flex sdk 3 5 0 download update4/28/2023 ![]() ![]() Here is a code snippet of the demo shipped with the SDK: I quickly looked at the SDK and at first sight, it seems easy to use: two headers files with C like functions prototypes, and the libs / DLLs. For this reason it is recommended to use Flex in conjunction with a traditional rigid-body physics engine, such as PhysX. Although it is possible to build these capabilities on top of the core solver, they don’t come in the box. ![]() It is not designed to build gameplay affecting physics, for example it lacks functionality such as trigger events, contact callbacks, ray-casting, serialization, etc. The benefit of having a unified representation is that it allows efficient modeling of many different materials, and allows interaction between elements of different types, for example, two-way coupling between rigid bodies and fluids.įlex’s strength lies in enabling interesting secondary effects that enhance the visual experience. The core idea of Flex is that everything is a system of particles connected by constraints. It provides a unified interface that is capable of simulating fluids, clothing, solids, ropes, and more.įlex is a particle-based simulation library that is broadly based on Position-Based Dynamics, and the Unified Particle Physics for Real-Time Applications SIGGRAPH paper. ![]() This time it’s Flex (we already covered Flex news HERE and HERE).įlex is a GPU-based particle simulation library designed for real-time applications. NVIDIA has released few days ago a new SDK for physics simulations. ![]()
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